RefContext Performance Optimization
Comprehensive performance patterns and optimization techniques for 60fps+ interactions.
Prerequisites
Before implementing performance patterns, ensure proper RefContext setup:
import { createRefContext } from '@context-action/react';Required Setup: Review RefContext Setup for:
- Performance Domain RefContext creation
- Provider composition patterns
- Lazy initialization techniques
- Service and worker management
Type Definitions: Use pre-defined types from setup:
PerformanceRefs- Canvas, worker, WASM module refsWorkerRefs- Background processing workersWASMRefs- WebAssembly module refs
Overview
RefContext performance patterns focus on achieving consistent 60fps performance through hardware acceleration, efficient DOM manipulation, and zero React re-renders.
Performance Architecture
Zero Re-render Philosophy
The RefContext pattern introduces a performance-first layer that bypasses React's rendering cycle entirely for DOM manipulation:
[User Interaction] → [Direct DOM Manipulation] → [Hardware Acceleration] → [60fps Updates]
↓
[No React Re-renders]Performance Comparison
| Approach | React Re-renders | Performance | Memory | Complexity |
|---|---|---|---|---|
| useState | Every update | ~30fps | High GC | Simple |
| useRef | Manual checks | ~45fps | Medium | Medium |
| RefContext | Zero | 60fps+ | Low | Optimized |
Performance Optimization Areas
🎨 Canvas Optimization
Real-world case study of solving Canvas interaction lag with immediate visual feedback patterns.
Key Techniques:
- Immediate visual feedback bypassing React state updates
- Dual-canvas architecture for optimal rendering
- Elimination of unnecessary redraws during mouse interactions
- 80-90% performance improvement in Canvas applications
⚡ Hardware Acceleration
GPU-accelerated DOM manipulation patterns for smooth, high-performance interactions.
Key Techniques:
- GPU-accelerated transforms with
translate3d() - Efficient GPU layer management
- Hardware-accelerated animations and transitions
- Batch GPU operations for optimal performance
🧠 Memory Optimization
Memory-efficient patterns and techniques for optimal RefContext performance.
Key Techniques:
- Object pooling for frequent ref operations
- Memory leak detection and prevention
- Efficient event handling and cleanup
- Garbage collection optimization patterns
Performance Monitoring and Best Practices
Built-in Performance Tools
RefContext includes built-in performance monitoring capabilities using setup-defined types:
// Performance monitoring with PerformanceRefs setup
function usePerformanceMonitoring() {
const canvas = usePerformanceRef('canvas');
const worker = usePerformanceRef('worker');
const wasmModule = usePerformanceRef('wasmModule');
useEffect(() => {
if (canvas.target) {
// Enable built-in FPS monitoring
canvas.target.setAttribute('data-perf-monitor', 'true');
}
// Monitor worker performance
if (worker.target) {
worker.target.postMessage({ type: 'ENABLE_MONITORING' });
}
}, [canvas, worker]);
}Performance Checklist
Before Optimization:
- [ ] Profile current performance bottlenecks
- [ ] Identify high-frequency operations
- [ ] Measure baseline FPS and memory usage
- [ ] Check for unnecessary React re-renders
During Optimization:
- [ ] Apply appropriate performance pattern
- [ ] Use hardware acceleration where possible
- [ ] Implement efficient memory management
- [ ] Monitor performance metrics in real-time
After Optimization:
- [ ] Validate performance improvements
- [ ] Check for memory leaks
- [ ] Test across different devices
- [ ] Document optimization decisions
When to Use Performance Patterns
Choose the right optimization approach based on your use case:
🎨 Canvas & Graphics
Use Canvas Optimization for:
- Real-time drawing applications
- Interactive data visualizations
- Game interfaces
- SVG manipulation
⚡ Hardware Acceleration
Use Hardware Acceleration for:
- Smooth animations and transitions
- Mouse/touch tracking
- Drag & drop interactions
- High-frequency DOM updates
🧠 Memory Management
Use Memory Optimization for:
- Large-scale applications
- Dynamic content generation
- Long-running applications
- Mobile optimization
Quick Performance Wins
// Essential performance optimizations using PerformanceRefs setup
function useQuickPerformanceWins() {
const canvas = usePerformanceRef('canvas');
const worker = usePerformanceRef('worker');
useEffect(() => {
if (!canvas.target) return;
// 1. Hardware acceleration for canvas
canvas.target.style.willChange = 'transform';
canvas.target.style.transform = 'translate3d(0, 0, 0)';
// 2. Optimize for compositing
canvas.target.style.backfaceVisibility = 'hidden';
// 3. Enable GPU acceleration
const ctx = canvas.target.getContext('2d', { alpha: false });
if (ctx) {
ctx.imageSmoothingEnabled = false; // For crisp pixel art
}
// 4. Cleanup on unmount
return () => {
if (canvas.target) {
canvas.target.style.willChange = 'auto';
}
if (worker.target) {
worker.target.terminate();
}
};
}, [canvas, worker]);
}Advanced Performance Patterns
Multi-Domain Performance Setup
// Using multi-domain refs from setup for comprehensive performance optimization
function useAdvancedPerformanceSetup() {
// Performance domain refs
const canvas = usePerformanceRef('canvas');
const worker = usePerformanceRef('worker');
const wasmModule = usePerformanceRef('wasmModule');
// Worker domain refs
const dataWorker = useWorkerRef('dataProcessingWorker');
const imageWorker = useWorkerRef('imageProcessingWorker');
useEffect(() => {
// Initialize performance-critical canvas
if (canvas.target && !worker.target) {
// Create dedicated rendering worker
const renderWorker = new Worker('/workers/canvas-renderer.js');
worker.setRef(renderWorker);
// Setup offscreen canvas for worker
const offscreen = canvas.target.transferControlToOffscreen();
renderWorker.postMessage({ canvas: offscreen }, [offscreen]);
}
// Initialize WebAssembly for heavy computations
if (!wasmModule.target) {
import('/wasm/performance-module.wasm').then(module => {
wasmModule.setRef(module.instance);
});
}
// Cleanup
return () => {
worker.target?.terminate();
dataWorker.target?.terminate();
imageWorker.target?.terminate();
};
}, [canvas, worker, wasmModule, dataWorker, imageWorker]);
return {
canvas: canvas.target,
isReady: !!(canvas.target && worker.target && wasmModule.target)
};
}Performance Monitoring with Setup Types
// Comprehensive performance monitoring using setup patterns
function usePerformanceAnalytics() {
const canvas = usePerformanceRef('canvas');
const worker = usePerformanceRef('worker');
const [metrics, setMetrics] = useState({
fps: 0,
renderTime: 0,
memoryUsage: 0
});
useEffect(() => {
if (!canvas.target || !worker.target) return;
let animationId: number;
let lastTime = 0;
let frameCount = 0;
const measurePerformance = (currentTime: number) => {
frameCount++;
if (currentTime - lastTime >= 1000) {
const fps = frameCount;
frameCount = 0;
lastTime = currentTime;
// Measure memory usage
const memoryInfo = (performance as any).memory;
const memoryUsage = memoryInfo?.usedJSHeapSize || 0;
setMetrics(prev => ({
...prev,
fps,
memoryUsage: memoryUsage / 1024 / 1024 // MB
}));
// Send metrics to worker for analysis
worker.target!.postMessage({
type: 'PERFORMANCE_METRICS',
metrics: { fps, memoryUsage }
});
}
animationId = requestAnimationFrame(measurePerformance);
};
animationId = requestAnimationFrame(measurePerformance);
return () => {
if (animationId) {
cancelAnimationFrame(animationId);
}
};
}, [canvas, worker]);
return metrics;
}